AI Insights · Timothy · October 2025
Top Basketball Games Performance in Norway Q3 2025
Explore the performance of the top basketball games on a unified platform in Norway during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, several basketball games have shown varied performance on a unified platform in Norway. The data is sourced from Sensor Tower, providing insights into weekly downloads, revenue, and active users.
Basket Battle by SUPERSONIC STUDIOS LTD saw its weekly revenue peak at $10 in late August. Weekly downloads showed a gradual decline from 287 at the start of the quarter to 203 by the end. Active users experienced a slight drop from 4.3K to 3.7K throughout the quarter.
Dunk City Dynasty from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw fluctuations in revenue, reaching a high of $602 in late August. Downloads started at 185 and declined to 80 by the end of September. The number of active users also decreased significantly, from 1.1K to 508.
The NBA 2K Mobile Basketball Game by 2K recorded a peak revenue of $546 in mid-July. Downloads remained relatively stable, fluctuating between 44 and 139. Active users showed a slight decline, hovering around 250 by the end of the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED experienced modest revenue, peaking at $42 in late July. Downloads were inconsistent, with a peak of 213 in mid-July, while active users decreased from 585 to 214.
Finally, Bounce Dunk - basketball game from SayGames LTD had minimal revenue. Downloads started at 96 and decreased to 60 by the end of the quarter. Active users remained relatively stable, ending at 637.
For more detailed insights, visit Sensor Tower's platform.